Stop Defending Resident Evil 5!


I’m tired of seeing all these fools defending Resident Evil 5 with classic quotes like ” The only people who will complain with the control system are those who are not truly Resident Evil fans. ” or “Fans of the original series would know that the it wouldn’t let you run and shoot.” and “If you had a gun what would you do, would you run and shoot or stand and shoot. People stand still, crouch prone or shoot.”    This is going to be easy…

The Fanboyism needs to END NOW.  It’s a disgrace to anyone who calls themselves a gamer for a few fanboys to defend a game that hasnt changed in 12 years. I bought a Playstation JUST to play Resident Evil and I was totally in love with it…the year is now 2009 (not 1996) and were still having to deal with the “tank” – like controls.  The devs argue that not being able to move and shoot at the same time adds “tension” and “suspense” and I agree to some extent but that doest mean that the entire game has to suffer for it!

In my opinion the limited controls arent the only thing keeping this game from being AMAZING, its a combination of things: You can shoot at a zombies head over and over and over again but his head won’t pop. But by then you’ve run out of ammo which leads you to open up the god-awful clunky inventory system while the zombie is still walking towards you as you to hastily close the inventory and do what any highly trained special ops soldier would do…yep, you guessed it-turn around and run….

Let’s not even talk about the melee system, wow, what an epic fail, first of all when you unsheath your knife the camera snaps back leaving most of Chris’ body to block almost half of the screen so you can’t see what your slashin’ and hackin’ at. Not only can you not see what your trying to stab, but  remember you can’t move either, which means you have to stand there and wait for the enemy to come at you! Talk about lame.

This reminds me of the latest DOOM game, they remade the old DOOM with amazing looking graphics but kept the same-exact-monsters-in-closets gameplay, why? Because if its not broke dont fix it. BULLSHIT. Games must innovate, they have to always be a step ahead because innovation is what separates video games from other types of entertainment (movies, music, books).  We’ve seen inventory systems that are a breeze to use, we’ve seen controls for 3rd person shooters improve drastically in the last few years, so why the fuck do devs feel like they needs to reinvent the wheel for things that do work? It’s time for us as gamers to take our fanboy glasses off for 20 minutes and take a good look at these games we defend so dearly.

With that I’ll leave you with a quote fromDave of gamer.blorge

“..good looks cannot hide what’s underneath, as anyone who has dated an insanely beautiful girl will attest.”

-MEAHT

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  1. #1 by re5ftw at February 4th, 2009

    FAIL

  2. #2 by blahblah86 at February 5th, 2009

    Lol, you’re grasping at straws…kiddo.

    If you could move and shoot, the game would be TOO easy, You don’t see pro’s (swat teams, Cops) moving and shooting do you? It’s all about making shots count…having the accuracy, etc. Resident Evil is more realistic, IMO gameplay wise…dodging and manoeuvres are done WHEN needed (when prompted with a button) in time of extreme dangers. The Stop and shoot gameplay feels right for the type of game it is (keeping the tension and axiety) have to time your reloads and knowing when to move and check your items, if the A.I had guns, that’s a different story tho. Stragedy is involved..this way it isn’t just a mindless shooter.

    Don’t play RE5 expecting gears of War, RE5 isn’t a war shooter with gun crazed enemies. Capcom are trying to keep a certain and survival feeling to the gameplay.

    Lol at this article, just because other opinions differ to yours doesn’t make them wrong. RE5 is in NO way BROKEN, it’s like RE4, you know the game that won all those awards.

    get over your self and don’t play RE5 then, it isn’t your type of game….get over it.

    RE5 will be insane and reviews scores already praise the game. Suck it up.

  3. #3 by FlamingDonut141 at February 5th, 2009

    RE4 is almost exactly the same as RE5.

    Except the co-op, the New menu screen, and few other things.

    But stop fucking complaining, if you liked RE4, then you should like this, quit being a little bitch about little things the game has.

  4. #4 by blahblah86 at February 5th, 2009

    “Let’s not even talk about the melee system, wow, what an epic fail, first of all when you unsheath your knife the camera snaps back leaving most of Chris’ body to block almost half of the screen so you can’t see what your slashin’ and hackin’ at. Not only can you not see what your trying to stab, but remember you can’t move either, which means you have to stand there and wait for the enemy to come at you! Talk about lame.”

    BTW, That is the weakest, DUMBEST, most idiotic criticism of a game i have ever seen, who wrote this…a 12 year old?

    You obviously have some grudge against Capcom and Resident Evil. Or its that you want attention since you don’t get it in reality.

    You don’t stay and wait for an enemy to come to you, you run up to him and cut the SOB, DERRRR!

    Your grasping at straws and looking for stupid reasons to diss the game you sad fuk.

    Chris’s body blocks half the screen, LMFAO! wtf….i won’t even bother with that one, your too stupid to make a solid argument and criticism’s. No one will take you seriously.

    All you accomplished with your article is how you kiss the crowds arse for attention, you probably ripped half that criticism off someone else.

    Best self ownage ever.

  5. #5 by MEAHT at February 5th, 2009

    “BTW, That is the weakest, DUMBEST, most idiotic criticism of a game i have ever seen, who wrote this…a 12 year old? “

    Did you ever read anywhere on this site that I was a
    proffessional (look I fuckin mispelled professional) writer ?
    Like I said in this post-> Welcome to our new blog
    I write what I feel, just pure thoughts, fuck proper grammar, fuck periods. fuck commas, and fuck you.

    Chris’s body blocks half the screen, LMFAO! wtf….i won’t even bother with that one, your too stupid to make a solid argument and criticism’s. No one will take you seriously.

    :headscratch:

    “You obviously have some grudge against Capcom and Resident Evil. Or its that you want attention since you don’t get it in reality.”

    Let me see…I loved dead rising, I dug lost planet and Ive purchased Street Fighter 2 about a dozen times, and played every single RE game so sorry to dissapoint.

    BTW next time you see a post a blog on the web by a 12 year old just keep it moving, no need to waste everyones time by posting. Pussy.
    -MEAT

  6. #6 by blahblah86 at February 5th, 2009

    NO ONE was criticising your spelling, little girl…guess you can’t read.

    You have yet to shoot down my arguments, instead of acting childish and ignoring my statements….Why don’t you prove to me your MORE than some angry fuck nut who has nothing better to do than try and get attention with stupid articles like this.

    Since i don’t expect anything intelligent from you, don’t waste your time…only thing epic in failure is you.

    I understand you don’t fancy the game, it just isn’t your type, doesn’t mean you have to claim your opinion as fact and think everyone else is wrong.

    Next time learn to respect others opinions. Actually don’t blog anymore..you can’t do it if your life depended on it. you’ll always come across as an idiot and know one will take you srsly.

  7. #7 by Wintrale at February 5th, 2009

    Right… This WILL be easy… I’ll break you down, paragraph by paragraph…

    [quote]The Fanboyism needs to END NOW. It’s a disgrace to anyone who calls themselves a gamer for a few fanboys to defend a game that hasnt changed in 12 years. I bought a Playstation JUST to play Resident Evil and I was totally in love with it…the year is now 2009 (not 1996) and were still having to deal with the “tank” – like controls. The devs argue that not being able to move and shoot at the same time adds “tension” and “suspense” and I agree to some extent but that doest mean that the entire game has to suffer for it![/quote]

    This, I don’t get. Fanboys are literally all over the place so why are Resident Evil fanboys being called out? What’s so disgraceful about defending a series you’ve followed since it’s inception, only for action junkies to come along and expect that controls get changed for them? I mean, I’ve been playing the demo since it came out and I’ve had no problems at all staving off the Majini in any degree. Yeah there’s no tension or suspense any more, but that isn’t why they’re there – the controls are there to restrict you, to make the game at least FEEL like Resident Evil. Are you really saying you want Resident Evil to become just another generic third person shooter? That’s all it’ll become, y’know.

    [quote]In my opinion the limited controls arent the only thing keeping this game from being AMAZING, its a combination of things: You can shoot at a zombies head over and over and over again but his head won’t pop. But by then you’ve run out of ammo which leads you to open up the god-awful clunky inventory system while the zombie is still walking towards you as you to hastily close the inventory and do what any highly trained special ops soldier would do…yep, you guessed it-turn around and run…[/quote]

    Again, very strange argument there – I’d say the only thing keeping this game from being amazing is the horrible cast and the Co-Op system, but whatever. I should probably note that heads don’t “pop” when you shoot them and it will often take a few shots to achieve that (many people have survived being shot in the face, as well, I’m told). Considering these aren’t normal humans, either, it comes to reason that they won’t be so easily put down… Anyway, are you actually complaining that they’re too hard to kill? Have you tried, y’know, shooting them in the knee before meleeing them? That’ll kill them off quicker and you’ll conserve ammo. I should also probably note that there’s only one occasion in the demo where I’ve had to turn 180 degrees and run, and that was against the Chainsaw Dude, so I don’t know what you’re doing wrong (aside from playing the game like a generic third person shooter, anyway).

    [quote]Let’s not even talk about the melee system, wow, what an epic fail, first of all when you unsheath your knife the camera snaps back leaving most of Chris’ body to block almost half of the screen so you can’t see what your slashin’ and hackin’ at. Not only can you not see what your trying to stab, but remember you can’t move either, which means you have to stand there and wait for the enemy to come at you! Talk about lame.[/quote]

    This I can’t disagree with… I hate the exaggerated melee attacks you initiate with Square and the knife system sucks worse than it ever has… It’s even worse that you seem to take a step backwards when readying the knife. My only advice? Stick to using the knife to kill Majini on the other side of the window to stop them climbing through and for quick kills. Oh, and for those flying whateverthefuck they are that attack you on the second mission.

    [quote]This reminds me of the latest DOOM game, they remade the old DOOM with amazing looking graphics but kept the same-exact-monsters-in-closets gameplay, why? Because if its not broke dont fix it. BULLSHIT. Games must innovate, they have to always be a step ahead because innovation is what separates video games from other types of entertainment (movies, music, books). We’ve seen inventory systems that are a breeze to use, we’ve seen controls for 3rd person shooters improve drastically in the last few years, so why the fuck do devs feel like they needs to reinvent the wheel for things that do work? It’s time for us as gamers to take our fanboy glasses off for 20 minutes and take a good look at these games we defend so dearly.[/quote]

    My only problem here is that you’re purposefully singling out the people who never wanted this series to use a third person camera, let alone a Co-Op game. Yeah, games should innovate and whatever, but the Resident Evil series practically invented the Survival Horror franchise and it has consistently “innovated” with every passing game… Sure, it isn’t using the most up-to-date third person shooter control method or the best inventory system (I prefer the RE4 inventory “suitcase”, to be honest), but why does it have to? It’s Resident Evil, so the last thing anyone wants is the game to leave everything that makes it Resident Evil behind to appease the idiots who buy the same sports games every damn year – when said sports games never even actually improve enough to be worth the asking price.

    So I applaud Capcom for not listening to those idiots and sticking to the formula that hooked millions of gamers the world over since ’96. If you want to play a generic third person shooter, go play Gears 2 or something. Do us all a favour and leave the Resident Evil series to the people who actually appreciate it, eh?

  8. #8 by MEAHT at February 5th, 2009

    Ok ill break it down for you because you misunderstood what I wrote.

    You don’t see pro’s (swat teams, Cops) moving and shooting do you?

    That is false. When entering a hostile area swat and cops move from room to room clearing said area walking slowly with GUNS UP! Ready for any imminent threat that might be waiting for them. They are trained like this because when you aim the gun down (at the floor) AND walk like the game forces you to it makes it pretty impossible to shoot at a perp (whos ALREADY aiming at you as you enter the door) before he shoots you.

    The Stop and shoot gameplay feels right for the type of game it is (keeping the tension and axiety)
    Stragedy is involved..this way it isn’t just a mindless shooter.

    I dont want to run and gun through resident evil, never have, all I want is the ooption to walk (even very slowly) with gun up, in my opinion I think it would increase the suspense. Think about it for a second, you enter a darker part of town, walking down a narrow alleyway , walking slowly while aiming, flashlight on. You turn a corner to see something moving in the distance, you raise your flashlight to illuminate the area then all of sudden a different zombie jumps out at you.
    A scenerio like this cant happen the way it is now because you stand there and walk everywhere with the camera farther back, so its not as “intimate” as it can be, when aiming your attention is strictly on a specific part of the “scene” (for example a part of the wall or door as opposed to the entire room).

    Next time learn to respect others opinions. Actually don’t blog anymore..you can’t do it if your life depended on it. you’ll always come across as an idiot and know one will take you srsly.

    Was I the one that replied to a blog post on your site and called you a “sad fuk”?
    Was I the one who was so enraged by your blog post that I decided to write not 1, but 2 nasty replies?

    Thanks for proving the whole point of this article, which was fanboys who go out of their way to attack anyone who dares change anythign about their beloved games. The tank controls might have worked in pre-rendered backgrounds, but since the series moved to 3rd person camera it doesnt work as effectively.

    Done.

    -MEAHT

  9. #9 by Jet2 at February 5th, 2009

    You have yet to shoot down my arguments, instead of acting childish and ignoring my statements….

    Would you mind if I gave it a shot, then?

    “If you could move and shoot, the game would be TOO easy, You don’t see pro’s (swat teams, Cops) moving and shooting do you? It’s all about making shots count…having the accuracy, etc. Resident Evil is more realistic, IMO gameplay wise…dodging and manoeuvres are done WHEN needed (when prompted with a button) in time of extreme dangers. The Stop and shoot gameplay feels right for the type of game it is (keeping the tension and axiety) have to time your reloads and knowing when to move and check your items, if the A.I had guns, that’s a different story tho. Stragedy is involved..this way it isn’t just a mindless shooter.”

    It’s true that, in a real life situation, accuracy takes a hit when the shooter is moving. However, that’s no reason to leave it out all together. Several games, such as the Call of Duty franchise, allow the player to both shoot while moving while at the same time taking accuracy into account.

    That’s neither here nor there, though. The real problem I have with RE5 is that it’s still very obviously based on the game before it, from the controls to the enemies. Those “mindless shooters” that have come along in the four years since then have improved immensely on RE4, offering superior gameplay and better controls. Instead of getting with the times, RE5 ignores Gears of War’s innovations in favor of doing the same thing as the one before it.

    Even your argument that the sloppy controls are for the sake of tension don’t hold much water–plenty of games managed to be frightening without sacrificing controls, such as “BioShock,” “F.E.A.R.,” and “Dead Space.” Besides, I’m not entirely convinced that RE5 is meant to be a horror game, anyway. It’s set in broad fucking daylight in the middle of Africa–how is that scary?

    I’d address your other criticisms, but the rest of your post consisted of childish name calling (which, ironically, you then accused the author of doing in a subsequent post).

  10. #10 by MEAHT at February 5th, 2009

    good points Jet2. Couldnt have said it better myself.

  11. #11 by Jet2 at February 5th, 2009

    “This, I don’t get. Fanboys are literally all over the place so why are Resident Evil fanboys being called out?”

    … because that’s what the topic is about?

    “What’s so disgraceful about defending a series you’ve followed since it’s inception, only for action junkies to come along and expect that controls get changed for them? I mean, I’ve been playing the demo since it came out and I’ve had no problems at all staving off the Majini in any degree. Yeah there’s no tension or suspense any more, but that isn’t why they’re there – the controls are there to restrict you, to make the game at least FEEL like Resident Evil. Are you really saying you want Resident Evil to become just another generic third person shooter? That’s all it’ll become, y’know.”

    There’s nothing disgraceful about defending the series, so long as you don’t go about it in the manner blahblah86 has. If you’re OK with RE5, then groovy–I’m glad someone likes it.

    As for your hypothetical question: Well… yes. I, for one, would like it to become “just another generic third person shooter,” because it’s the year 2009, and RE5′s controls feel archaic. It feels like RE because they’re the same as the preceding game, for better or for worse. As a medium, games are unique in that they evolve and innovate much faster than any other medium. It’s only been four years since RE4 came out, but in those four years, games like “Dead Space” and “Gears of War” took the ideas in RE4 and improved on them. RE5 seems like it wants to compete–the type D controls are obviously based on GoW–but it does so half heartily by simply throwing those controls into RE4′s engine. It feels lazy to me.

    “Again, very strange argument there – I’d say the only thing keeping this game from being amazing is the horrible cast and the Co-Op system, but whatever. I should probably note that heads don’t “pop” when you shoot them and it will often take a few shots to achieve that (many people have survived being shot in the face, as well, I’m told). Considering these aren’t normal humans, either, it comes to reason that they won’t be so easily put down… Anyway, are you actually complaining that they’re too hard to kill? Have you tried, y’know, shooting them in the knee before meleeing them? That’ll kill them off quicker and you’ll conserve ammo. I should also probably note that there’s only one occasion in the demo where I’ve had to turn 180 degrees and run, and that was against the Chainsaw Dude, so I don’t know what you’re doing wrong (aside from playing the game like a generic third person shooter, anyway).”

    I think it’s fair to assume that a headshot will be a one-hit kill, being as that’s the case in damn near every other shooting game on the planet.

    “This I can’t disagree with… I hate the exaggerated melee attacks you initiate with Square and the knife system sucks worse than it ever has… It’s even worse that you seem to take a step backwards when readying the knife. My only advice? Stick to using the knife to kill Majini on the other side of the window to stop them climbing through and for quick kills. Oh, and for those flying whateverthefuck they are that attack you on the second mission.”

    I agree as well. The knife system was never particularly great to begin with, but it still feels cumbersome to use. Again, it’s been four years–they couldn’t think of a way to improve this?

    “My only problem here is that you’re purposefully singling out the people who never wanted this series to use a third person , let alone a Co-Op game. Yeah, games should innovate and whatever, but the Resident Evil series practically invented the Survival Horror franchise and it has consistently “innovated” with every passing game… Sure, it isn’t using the most up-to-date third person shooter control method or the best inventory system (I prefer the RE4 inventory “suitcase”, to be honest), but why does it have to? It’s Resident Evil, so the last thing anyone wants is the game to leave everything that makes it Resident Evil behind to appease the idiots who buy the same sports games every damn year – when said sports games never even actually improve enough to be worth the asking price.

    I disagree. Until 4, the series saw an extreme lack of innovation, with each game more or less being the same as the one before it. Sure, the graphics got nicer with each passing game, and the story developed, but the gameplay, from the first one in ’96 all the way up to RE0 on the GC, had remained identical. If the series hadn’t rethought itself with RE4 in an effort to stay relevant, I think the series would be in the same place the Tomb Raider franchise is now–a joke that appeals to an increasingly more selective fanbase. RE5 doesn’t build on 4′s promise, and I feel like the series is falling back into old habits. I didn’t wait four years just to play the same game with prettier graphics.

    Also, I’m not sure what sports games have to do with anything.

    “So I applaud Capcom for not listening to those idiots and sticking to the formula that hooked millions of gamers the world over since ‘96. If you want to play a generic third person shooter, go play Gears 2 or something. Do us all a favour and leave the Resident Evil series to the people who actually appreciate it, eh?”

    You’ve got to be joking. Nearly every aspect of the previous RE’s formula was done away with for 4 in order to make the series relevant again. Gone were the zombies, the clunky controls, Umbrella, Raccoon City, pre-rendered graphics, awkward camera angles, the sparse distribution of ammunition, the esoteric puzzles, and the item chest system. Whereas 1-3 were survivor horror games, RE4 is essentially an action game. RE4 succeeded because it DID change the formula, and the game was all the better for it. Is it really asking too much for 5 to do the same, especially where there’s such a long gap between games?

  12. #12 by MEAHT at February 5th, 2009

    Wintrale Says:
    Yeah, games should innovate and whatever, but the Resident Evil series practically invented the Survival Horror franchise

    Actually, it was “alone in the dark” which birthed the survival horror genre, it was released on PC in 1992, Resident Evil was released 6 years later on PSX.
    -MEAHT

  13. #13 by klarax at February 5th, 2009

    The controls suck. End of…

    Capcom are lucky that the title on the box says “Resident Evil” or else it would be a passable game, like Alone in the Dark, with the god forsaken rubbish controls.

    1) Inventory screen sucks when horde of Zombies come at you
    2) Square button needs to be run, since the B button on Gamecube was run
    3) cam slightly to close to chris (my opinion)
    4) cant aim and shoot? WTF
    5) should straff using left control stick like fps games, instead of starting to turn. turn should be used with the right stick. you know it makes sense after playing lots of fps games for the past 2 years. and i dont even like fps games much!

    P.S. If a fps game controls are good, then ppl should stick with them…

  14. #14 by malek69 at February 5th, 2009

    I have to agree with the blogger here. Im a huge RE fan. Have been looking forward to RE5 since it was announced. I was appalled with the rest of u when the whole racist issue came up. But i’m sorry in the case of the controls, sure u can get used to them and after that it isnt too bad, but since when does a real person PIVOT! WTF give me a break. I want to love this as much as the rest of u. I will still buy it, I will still play it.

    But come on, the movements arent realistic, its nuff said with the pivoting. If anything it should be slower movement while gun is pulled.

    Someone brought up the fact that police, SWAT whatever make their shots count. I think u forget to realize that they also place themselves a great distance from the actual fight, they dont get all up in the enemies face, then stand there and shoot. They get behind something and hunker down. There is none of this in the game.

    I dont know why everyone is so quick to defend it though. Are u worried that it wont sell because of it, and then maybe no more RE games? I just dont know how anyone can accept this as the proper control configuration.

    I dont even know what else to say, it just seems so blatantly obvious. Im sure all around the game will be good, but the controls definitely could be better.

  15. #15 by Wintrale at February 6th, 2009

    “…because that’s what the topic is about?”

    For one, I wasn’t talking to you so I don’t know why you’re piping up like you have any say in it. I’m fed up of all the moronic fanboys and the only ones who are actually normal are getting called out because they like Resident Evil the way it is.

    “There’s nothing disgraceful about defending the series, so long as you don’t go about it in the manner blahblah86 has. If you’re OK with RE5, then groovy–I’m glad someone likes it.”

    Blahblah86 is just a fool, there’s no other way of putting it. But you, and the author, are both acting like all fans of Resident Evil are like that. The rest of us know the faults of the game and they don’t begin and end with the controls, as many seem to think.

    “As for your hypothetical question: Well… yes. I, for one, would like it to become “just another generic third person shooter,” because it’s the year 2009, and RE5’s controls feel archaic. It feels like RE because they’re the same as the preceding game, for better or for worse. As a medium, games are unique in that they evolve and innovate much faster than any other medium. It’s only been four years since RE4 came out, but in those four years, games like “Dead Space” and “Gears of War” took the ideas in RE4 and improved on them. RE5 seems like it wants to compete–the type D controls are obviously based on GoW–but it does so half heartily by simply throwing those controls into RE4’s engine. It feels lazy to me.”

    Well then, there’s little to be said other than… If you want to play a generic third person shooter, go and play Dead Space or Gears of War. Leave Resident Evil to the people who will appreciate its “archaic” controls – obviously the game isn’t for you, is it? Yeah, the game would greatly improve with the ability to walk whilst firing – assuming that one had to still hold L1 to aim before they could fire and doing so reduced their pace and turning speed – but you know as well as I do that such a thing would still never be enough. There’d just be another article on this blog with the author going nuts about how you can’t aim from the hip or something stupid like there’s no auto aim. People are already complaining that things are too hard to kill and there’s too many enemies… I mean, come on! When does a game HAVE to do everything that everyone wants?

    “I think it’s fair to assume that a headshot will be a one-hit kill, being as that’s the case in damn near every other shooting game on the planet.”

    Heh… The funny thing? Resident Evil isn’t like “every other shooting game on the planet” and that’s why the fans like it as much as we do.

    “I agree as well. The knife system was never particularly great to begin with, but it still feels cumbersome to use. Again, it’s been four years–they couldn’t think of a way to improve this?”

    Oh, chances are they could have easily improved it. But why should they? All games retain things that make no sense. I mean, why don’t FPS games allow me to equip knives like weapons? Killzone 2 does, so why doesn’t Call of Duty 4 or Resistance 2? Why am I restricted to pressing R3 for a melee attack, which is cumbersome and useless? We can always nitpick about things like that, but where does it get us?

    “I disagree. Until 4, the series saw an extreme lack of innovation, with each game more or less being the same as the one before it. Sure, the graphics got nicer with each passing game, and the story developed, but the gameplay, from the first one in ‘96 all the way up to RE0 on the GC, had remained identical. If the series hadn’t rethought itself with RE4 in an effort to stay relevant, I think the series would be in the same place the Tomb Raider franchise is now–a joke that appeals to an increasingly more selective fanbase. RE5 doesn’t build on 4’s promise, and I feel like the series is falling back into old habits. I didn’t wait four years just to play the same game with prettier graphics.”

    The thing is, there are countless other series of games like this in the same boat. Compare, for a moment, the Disgaea series with the Final Fantasy one. The Disgaea series is considered a niche title, just as Final Fantasy was. Disgaea is a wholly unique title that never really changes much with each passing game, only adding more of what we love. The Final Fantasy series, however, has constantly changed and “innovated” from the very beginning. Guess what? Disgaea still has all its fans and the fanbase is growing because of how great everyone perceives the series. Final Fantasy? Yeah, it’s fanbase is growing. But how many of those are the original fans any more? Everyone who I knew as fans of Final Fantasy have all but left it behind because of how badly it has changed to appeal to more casual gamers to artificially increase its fanbase. Resident Evil will only go the same way if it were to listen to anything you lot are spouting. Yeah, it’d make all of you happy that it’s a generic third person shooter. But what about the true fans? Are we really that expendable? Do our opinions matter so little that the opinions of people who don’t even appreciate the game are of greater importance?

    “Also, I’m not sure what sports games have to do with anything.”

    Has everything to do with it – people, such as the author of this article, buy the same sports game every single year without any kind of improvement between each title. You’ll get a roster update and maybe a new gimmicky ability to use in the game. What right does he have to say about Resident Evil never innovating when he’s funding the yearly releases of easily the biggest piles of crap on the planet? If he’s happy buying the same game every year, why is he having a go at us for wanting Resident Evil to retain at least something of what makes it Resident Evil? Kind of hypocritical, don’t you think?

    “You’ve got to be joking. Nearly every aspect of the previous RE’s formula was done away with for 4 in order to make the series relevant again. Gone were the zombies, the clunky controls, Umbrella, Raccoon City, pre-rendered graphics, awkward camera angles, the sparse distribution of ammunition, the esoteric puzzles, and the item chest system. Whereas 1-3 were survivor horror games, RE4 is essentially an action game. RE4 succeeded because it DID change the formula, and the game was all the better for it. Is it really asking too much for 5 to do the same, especially where there’s such a long gap between games?”

    At least Resident Evil 4 still felt like a Resident Evil game. The changes that the author wishes to be made, and the changes all the various people on various forums I’ve seen want done, would change Resident Evil into a generic third person shooter. It wouldn’t BE a Resident Evil game any more because it wouldn’t feel like one. Yeah, Resident Evil 4 got rid of the fixed camera angles and gave us a new chapter in the saga. Yeah, it replaced the overly stupid puzzles that made no sense at all with puzzles that at least had some semblance of reason behind them. But the game was still creepy. It still had enclosed corridors and creepy monster-like enemies and incredible bosses. It still left you on your own against unrelenting enemies and, even though it gave you more ammo than ever before, you still needed every single bullet. The game still had that atmosphere because you couldn’t just shoot from the hips. The controls still meant you couldn’t just circle the El Gigante whilst constantly filling him with lead. You needed clear shots, you needed to constantly think of where you were going to stand… Just like you had to against Nemesis or one of the Tyrants.

    Change Resident Evil in the ways that many people seem to want it to change and the series will have lost everything that made it what it was. Do that and Resident Evil won’t go the way of Tomb Raider, it’ll go the way of Final Fantasy. And guess what? That happens, and Capcom will lose every single person who stood by them through all their other games. Why? ‘Cause we’d much rather just play Gears of War than just a Gears of War clone with zombies.

  16. #16 by MEAHT at February 6th, 2009

    There’d just be another article on this blog with the author going nuts about how you can’t aim from the hip or something stupid like there’s no auto aim.

    I dont want to aim from the hip, I want to be able to move while you have the left trigger or L1 pressed, not from the hip and not fuckin auto aim, plus auto aim is useless in a game with super-limited ammo/zombies with super health.

    I mean, come on! When does a game HAVE to do everything that everyone wants?

    No but we buy the games, they make games for us, we dictate with our dollars, and we want good fucking games, not games that will make us throw our controllers out the window.
    Would you ask for your money back or even complain if a restaurant served you a steak that was burnt to a crisp?

    people, such as the author of this article, buy the same sports game every single year without any kind of improvement between each title. You’ll get a roster update and maybe a new gimmicky ability to use in the game. What right does he have to say about Resident Evil never innovating when he’s funding the yearly releases of easily the biggest piles of crap on the planet?

    Ignorance is bliss huh?
    Dont let your hate of sport games ruin your argument.
    Its funny how you say I buy sports games year after year with little change in the series, yet Im arguing that there isnt enough innovation in RE titles, and youre telling me you want the same old crappy controls from 1996. Nice.

    Yeah, the game would greatly improve with the ability to walk whilst firing – assuming that one had to still hold L1 to aim before they could fire and doing so reduced their pace and turning speed

    FINALLY! Thanks for proving my point.

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